Jun 22, 2007, 03:18 PM // 15:18 | #1 |
Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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Best heroes/hechies setup ?
I have some long questions ONLY for experts players who have tested best heroes/henchies setup, in some hard areas (not the hardest). And sorry my english in this long but important thread.
Probablly best setup is dunkuro/talkora/zhed (sousuke), zhed because his high energy and damage, but im wonder if Olias isnt better than zhed no about damage but about energy management. I think is, cuz zhed have not energy recuperation like Olias. But a minion master is good? i didnt tested so much this but i saw less deaths in my party (prolly cuz foes are bussy with minions) but less damage. One of the best hero "setup" found by me is Razah with second proff paragon because razah have a item speel (Vocal was Sogolon) which increase the chants durations and paragon motivation chants are fantastic (EACH party member for 10-20 seconds is healed whenewer they take damage bla bla). The problem is this build have no damage dealing (12 restauration, 12 motivation). Instead Razah can be used General Morghan but he have no energy management. Comments or a better hero setup found by u? About monks - i dont understand why many guys didnt use atack skills on monks heroes. Dunkuro with 14 healing prayers, 12 fire magic for example, and 3 divine favor can heal good and 1-2 fire atack skills with low recharge time (rarelly used but deadly) ill not broke his healing abilities. And anyway he is not alone, Talkore or even the third hero with secondary monk ill heal too. And to use henchmans heroes is uselles because they have no damage skills and some healing skills are no so good. I pick always only damage dealers from henchmans and i put instead on Zhed a healing spell. 1. Is the energy the most importat think in pve? is better to have a hero with more energy but weak (about upgrades) or with high defence upgrades and less energy? a +50 HP rune cant be better than a atunement rune and a focus with 30 HP i think 2. Wich skills or skills combinations, for heroes, are the best usually? sure the healing/protection skills, high dmg zhed skills, signets... I dont think interupt skills are usefull in hard pve battles cuz u need to call a target for your heroes/henchies and in this case interrupt is useless (because the target die fast and u should interupt other foes, especially boses not the target)... And why heroes never use some equiped skills? (for example a necro skill who steal 52 HP up to three foes, the necro hero never use it unless i click on it and it works verry well). Changing skills order in the skill bar help verry little. 3. About the battle management what sugestions u have? i dont think is good always to kill Monks first, cuz they stay behind and also monks foes die harder than other foes. 4. About nigthfall henchmans, Cyn or Hertha is the best? Cyn have a skill who cause exaustion and with low recharge time (so prolly she cast it often). Exaustion is bad, right? so Hertha should be the best NF hench because his high energy (i think elementalist henchmans have too high energy lol) and deady skills. Last edited by xromania???; Jun 22, 2007 at 03:48 PM // 15:48.. |
Jun 22, 2007, 04:07 PM // 16:07 | #2 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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Well I play as a warrior and most areas have I have to deal with work well with
Dunk as a primary healer Zhed as Nuker Olias as Minion Master I give both zhed and Dunk the leech signet from the Secondary Mesmer profession and they use it well... If you run into energy problems either equip one of your hero's with Blood Ritual or take Eve with you as a henchman if she is available. While there is no set "best" build for all areas...the above works well in alot of them. I have beat all 3 campaigns using only hero/hench I sometimes switch Olias with Master of Whispers who is setup as a heavy degen necro/mesmer or switch out Dunk with Norgu the mesmer as a shutdown either vs caster or mele. (i didn't pick any rangers on my main character..and really don't care for them now that they are availbe..but they can be a tremendous boost to a team) Again its all about the area. One of the most important things when using heros/henchman is to learn how to properly flag them to either body block or hold an area... I will often set my henchman in one area and me and hero's will go to another..if that is what is called for in the mission/quest Alot of times Hero's won't use certain spells/skills ...try switching them from passive to defensive or agressive and see if you get better results. There is a subforum on the Campfire forum that is all about Heros. I would suggest reading through it. Good Luck |
Jun 22, 2007, 04:49 PM // 16:49 | #3 |
Desert Nomad
Join Date: Nov 2006
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By not having much in divine favor on your Dunkoro you are giving up probably 40 health on each healing spell. I have Dunkoro set up as heal and Tahlkora with Protect, each with 13 divine favor for the extra little bit of healing.
I have Olias set up as a minion bomber to spread poison amongst the enemies. Master of Whispers I tried setting up as SS but he didn't seem to use it very well, put [skill]spoil victor[/skill] on him and he does extremely well especially in late game areas where the mobs have lots of life. Since spoil victor is in the blood line you can also put [skill]blood ritual[/skill] so that you don't have to bring Eve for energy management. I find interrupts insanely useful on Norgu. He has six interrupts, rez, and [skill]migraine[/skill]. I don't use Razah at all because I haven't found a build that he can use competently and have any energy left after five seconds. Morgahn I don't use much but he is loaded with mainly chants for support. He also has a couple spear skills for a quick damage boost or to spread bleeding. I have pets on my ranger heros and one hero has [skill]burning arrow[/skill] the other has [skill]poison arrow[/skill] so that I can bring both and not worry about them stacking the same condition. I have Zhed and Sousuke with a [skill]searing flames[/skill] build which has as many low energy skills as possible. I also put [skill]aegis[/skill] on their bar with junk points in protection prayers for hard mode to limit the damage the party is taking. I think that is all the heros. For your other questions, I find that with blood ritual you don't have to worry to much about energy on heros. I find Hertha the better of the two henchman because earth magic either slows enemies down or knocks them down and that is always good. Why some heros don't use some skills is a mystery to me, so if I think they are ignoring some skill I will swap it with another until I find out what they use. As to why not to put attack skills on a monk, you don't want you monk to do more than wand an enemy because if things get a little tough you need them to have full magic, not wasting magic on things like flare. They are the only class that you don't want wasted magic. An ele can waste a little magic because they have so much, a necro can because of soul reaping, a memser can because inspiration magic returns magic, but never monks. EDIT: Guess I forgot about Zenmai, Koss, and Goren. Zenmai I put a bunch of attack skills on and a teleprot to allow her to retreat back to the backline if she gets in trouble. Koss is set up with [skill]dragon slash[/skill] and a bunch of other adrenaline skills with [skill]"to the limit!"[/skill] to charge up the adrenaline. Goren has a bunch of hammer knockdowns and whatever hammer skills I decided to put on him. Both Koss and Goren use pets just because I wanted a crocodile and wolf to run around with me. SECOND EDIT: Also forgot about Melonni. She has [skill]avatar of melandru[/skill] and some AoE earth prayers stuff and some scythe attacks. Last edited by wetsparks; Jun 22, 2007 at 05:30 PM // 17:30.. |
Jun 22, 2007, 06:36 PM // 18:36 | #4 |
Frost Gate Guardian
Join Date: May 2006
Guild: Koss Stole My [WIFE]
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Your dream girl is pretty ugly.
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Jun 22, 2007, 07:01 PM // 19:01 | #5 |
Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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Nice answers and 1-2 good new sugestions, anyway im still waiting a really good tip.
Sure the other heroes are good in medium areas and is verry fun to watch them, but repeat i speak about best heroes combo in hard areas -as always talkora, dunkuro and zhed/olias or any caster (i dont think rest of heroes are usefull here cuz no energy regeneration). So i want more opinions about talkora, dunkuro and the third caster and still i think a damage skill on monks and a heal skill on the third caster is best combo. Also i want some example of best skills in the game, like Rodgort's Invocation, Ballad of restauration... I think best skill in a verry hard area is http://gw.gamewikis.org/wiki/Maelstrom and i dont understand in first 2 answer why u guys speak about interrupt skills (i said all party atack a target usually in hard areas and to interrupt that target is useless) or about Spoil victor (again useless when all party atack a target). Or u guys dont call a target in a hard area and let each hero/hench to atack any foe? i think this is suicide Thx for the tip about a subforum about heroes, where is it, i cant find it so easy, cuz pages load in like 1 min. in this forum for me. I remember i had a PM to a admin but still dont know why i have lag here, that is bad, i dont want to leave the best forum Because that i cant change my proffile and look how this guy blame my dream girl lol (i think he is just jealous) and how it show im lvl 15 D/R (i was so noob lol, Ranger as secondary... ranger is worst pve proffesion in my opinion) Last edited by xromania???; Jun 22, 2007 at 07:06 PM // 19:06.. |
Jun 22, 2007, 07:16 PM // 19:16 | #6 |
Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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I'm not sure how helpful this thread is, but I started it a few days back, and it debates what people use, and how it works for them, you might wanna have a look through
http://www.guildwarsguru.com/forum/s...o+COmbinations |
Jun 22, 2007, 07:38 PM // 19:38 | #7 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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http://www.guildwarsguru.com/forum/f...play.php?f=243
is the link to the hero/AI forum. I have to disagree with you in portion. Bringing to monks hero's in a team if you are filling the rest out with henchman is a bad idea... IMO a monk hero setup as a prot monk just can't anticipate the oncoming train/spike or whatever so I almost never bring 2 monk heros. The henchman while so so at damage can not hold a stick to the hero's as far as damage goes...so if you want damage bring heros and support with henchman. As far as interupts go. I always call my targets...in normal or in hard mode. Having interrupts is invaluable in certain areas...in the 3rd to last mission where you have to defeat the TortureWeb Dryders bosses or whatever they are...one of there spells [skill]Liquid Flame[/skill]can almost wipe a party out..if you can't interrupt it you are in trouble. especially since heros/henchman tend to bunch up...thus my suggestion about flagging heros properly. As far as i know...the hardest part of the game would be the Domain of Anguish and i haven't played there with just a hero/hench team...not sure how viable that would be as it is a difficult area even with human players. You are allowed to use whatever spell you think is best on your monks...although by missing out on the added benefits of Divine Favor you are really hurting yourself. FROM Guildwiki "For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor." Good luck and like i said each area is pretty much different..so your builds will ultimately change for almost every area... EDIT: Dont worry about the lag most people lag here.... and your Avatar is fine....don't worry what others say...I remember you by your avatar...so its doing its job...making you better known. Last edited by Coridan; Jun 22, 2007 at 07:41 PM // 19:41.. |
Jun 22, 2007, 07:58 PM // 19:58 | #8 |
Frost Gate Guardian
Join Date: Aug 2006
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Coridan is right, interrupts are almost essential to surviving in the later areas of the game. Especally against those dryders. Consider looking at some skills like [skill]Broad Head Arrow[/skill] and [skill]Beguiling Haze[/skill] for your heroes(assuming you have factions). You can keep some of those nasty casters disabled more then long enough to kill them. And the part about not attcking monks first, bad idea in PvE. It is especally effecitve with the skills mentioned above because you will disable them long enough to kill them and then the rest of their group has no major source of healing.
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Jun 22, 2007, 08:23 PM // 20:23 | #9 |
Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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that i wanted, good links, anyway first link is with some fun builds from new players too probably..
Billypower sure a pro have factions and acces to ALL skills, i want a pro thread even if im not really a pro. So all still blame my idea with monks having dmg skills and little point in divine favor. All my 3 heroes have healing or protection prayers maxed and only one healing skill - the best one, so u dont need the bonus from divine favor. And looking at heroes bar the healing skill is used with no problems and the damage skill too (rarelly cuz high recharge time). Anyway i think u guys keep some secrets or not all experimented players want to post here their secrets I said my own "pro" builds with Razah (but i left it cuz no damage) or about Maelstrom (his ingame description didnt really tell what this skill can do) and im waiting too great advices. But i think is better to test my self what i want cuz i dont accept this way with divine favor or interrupt skills lol. About necro skills "welll of..." wich regen energy or health for all allies, i think is a waste, big energy cost for the poor Olias lol and rarelly a party member is in Well area. Same about the necro skill wich make u to gain +3 energy regen but the caster lose 17% health (that is suicide lol) Thx all and especially u Coridan. Last edited by xromania???; Jun 22, 2007 at 09:00 PM // 21:00.. |
Jun 22, 2007, 09:12 PM // 21:12 | #10 |
Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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me-E/Mo SF
zhed-E/Mo SF sousuke-E/Mo SF and -sometimes- olias-N/E SF GL HF |
Jun 22, 2007, 09:21 PM // 21:21 | #11 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Learn how to play the game before making statements that things are not needed or are useless. |
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Jun 22, 2007, 10:30 PM // 22:30 | #12 | |
Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Quote:
And ouch to the ranger statement. You've just opened the door to world of flaming x _ x |
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Jun 22, 2007, 10:44 PM // 22:44 | #13 |
Desert Nomad
Join Date: Apr 2006
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it really depends on what you're playing and how good are you at pulling, flagging heroes/henchmen, etc...
and also of course at the area you're playing in... say if you're an Ele bringing 2 Ele heroes with you as either [skill]Searing Flames[/skill] or [skill]Savannah Heat[/skill] works wonders, likewise if you're a ranger bringing 2 Ranger heroes as a B/P team with or without the pets, etc basically doubling your role into your heroes in "power builds" is a good way to roll PvE. if you dislike this method and preffer balanced builds than bring a Warrior/Dervish hero with a Necro as MM and whatver else... |
Jun 22, 2007, 11:17 PM // 23:17 | #14 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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You are absolutely right that I am not a pro...i just pass one what works for me. And you are probably right that no one will post "thier pro builds" and I really think you hit the nail on the head with
[quote]But i think is better to test my self [/quote} That is the best way to figure out what works for you. As everyone has different play styles....some go for quick kills...and other go for minimum deaths in a group....some more balanced .... a couple of things you might try is teaming up with a few people and sharing Hero builds etc. I always save every build that I see get pinged in chat. Even if they blow...there is some reason that the person is playing it...and if i get stuck...then i look at those unorthodoxed builds and sometimes they work. |
Jun 23, 2007, 01:46 AM // 01:46 | #15 |
Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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I didnt said u are not good, anyway i edited my post but my page was stuck and i gave up. I said thx to your because your verry nice words about... u know why..
Sry i said ranger is worst pve char but i forgot to say that im speaking about heroes, as always in this thread, look at title. Aparently he have not deadly skills like all other proffesions and no energy regeneration bonus from armor and a bow have the lowest damage from all martial weapons i think. Mr Emu what is SF? oh ya i forgot the setup zhed/susouke and usually i forgot many things in this thread cuz i was oriented to my setup being a runner of a hard mission in the game where im winning only with 3 heroes and 1 hench (the others are humans afk usually). And in this mission all heroes must have necro/mesmer hexes. But generally i think Mr Emu is right, zhed/sousuke and one more caster should be the best setup. Is a problem with threads like this cuz is hard to post a skill bar in a forum, for example, and anyway are to many things, skills, areas... Last edited by xromania???; Jun 23, 2007 at 01:50 AM // 01:50.. |
Jun 23, 2007, 02:05 AM // 02:05 | #16 |
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Rangers are the worst PvE profession?
Show me another profession that can easily vanquish Dreadnought's Drift with Hero/Hench without resorting to a gimmick tank build. I just use whatevers fun... (for Normal Mode these are). For my Assassin, Dervish and Warrior i use Olias/MoW as MM, Zhed as Water hexer w/ Maelstrom, Dunkoro as a SoH/JI Smiter, he does nothing but keep me buffed and clean. Ele. 2 SF Heros and Morgahn w/ They're on Fire. Necro. I run Discord/MM (tried out OoU/MM recently), 2 Necros with Discord/Shambling Horrors and 3rd slot open for whatever. Ranger i just used 2xRanger Heros set to RtW/Punishing, so much fun spiking everything in PvE, 3rd slot was MM or OoP. Monk/Mes i just use whatever... don't remember. Never give a hero Savannah Heat... they can use SF, its just about spam. But Savannah Heat actually requires targetting. You've seen how often the idiots use Meteor Shower on spirits i'm sure. |
Jun 23, 2007, 02:34 AM // 02:34 | #17 |
Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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I don't believe there is a "best" setup, as even a solid build can be tweaked with respect to the area being played. Having played through all 3 chapters on normal mode with H&H (multiple times), and Tyria and Elona in HM entirely with H&H, I've found that it's best to constantly tweak builds for difficult areas.
For easy stuff (8 man normal mode tyria), I like to use a warrior heavy build with a Necro using barbs/ss/order of pain/mark of pain. Monk (myself), 2 warrior heroes, necro hero, 2 warrior hench, monk hench, fire hench. None of that tank bullcrap either. Tanking in an easy area is unneccessary and only adds on time. It's amazing how fast things will go down if you call targets aggressively, even mursaat bosses. I remember back in the hench only days where it could take an unprepared hench user like 10 mins to take down the mursaat monk boss. It goes down in about 15 seconds with this build. In Cantha and Elona (Normal mode) there tend to be more corpses, so a MM can be practical. I usually use some combo of a MM (or SS) a couple fire eles (1 with mark of rodgort) and a warrior with deep wound. For hard mode, I change my build constantly to counter the most dangerous foes of that particular area/mission. Build efficiency is key, as you want to do the most damage you can, while having adequate survivability. Damage mitigation is crucial, whether it be an aegis chain, ward against melee, blinding, interrupts, etc. One thing I always include is a hero warrior for deep wound. Hench warriors aren't useless, but their damage will always be inferior to a properly setup hero warrior, and their deep wound application is weak. Other than that I'm always swapping in/out fire eles, mm, curses necro, spirit spammer, dazed ranger/migraine mesmer as needed. If the mission requires camping (waiting for incoming waves of enemies), I tend to favor a spirit spammer and ward against melee. That takes 2 of my hero slots (the other being a warrior). Typically my remaining spot in this scenario will be taken by a curses necro or a fire ele of some type. The most annoying build to setup imo would have to be for an area where a particular boss just wrecks your party instantly. It means devoting a slot to an interrupter or dazed spammer which can be a handicap for other aspects of that area. Gate of Pain for example was a difficult challenge to build for as the fire eles and fire bosses can destroy H&H groups easily. So you take a direct counter, which ends up handicapping you vs torment groups. In Thunderhead Keep I'd heard the mesmers and necros accompanying Dorian were brutal on monks, so I brought a motivation paragon instead of a 3rd monk. It's little tweaks like that which can make the difference in completing or failing a difficult area. |
Jun 23, 2007, 04:59 AM // 04:59 | #18 | |
Desert Nomad
Join Date: Nov 2006
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Quote:
Also, there are no best skills, at least not for very long because ANET will nerf them. With my Norgu setup you don't just run into battle and hope that he will interrupt all the bad spells being cast on your group. Before you engage the enemy you lock his target on the spell caster that will cause you the most trouble and let him shut him down. Same with spoil victor, have Master of Whispers cast it on a warrior or an ele an let them kill themselves on SV. |
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Jun 23, 2007, 11:08 AM // 11:08 | #19 |
Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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Thx guys, i think i got some, anyway no so much lol.
Did Evilsod (2 replies ago) was banned? |
Jun 23, 2007, 11:59 AM // 11:59 | #20 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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he was [robablt banned for something else,,,,, not his post here
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